![]() ![]() After 300% on Melee/Blasters there’s diminished returns for most attacks outside of a few high mod cases. If you’re capable of hitting ~300% damage buff (or more) with a high uptime, then going Radial may often be the better choice. Super Strength is another example where the attacks have relatively low base points but get aggressively boosted and see much more opportunities out of Core rather than Radial by a decent amount, however this leads into a unique case point about choosing between Core and Radial in general: Titan Weapons is an interesting case of such where a few attacks have strong mods and get applied faster than normal with Momentum. Some attacks have low modifiers and fast animations whereas others have higher modifiers and long animations. ![]() As Bopper’s tool can demonstrate however, there can be a bit of a mixed bag still on some sets based on initial base values and animation times. Tankers used to sit right in that zone of “meh” and the lean was more Radial originally, but shifted Core post buff because they now get marginally more benefit from it. For all that an additional 75% might grant, sometimes just double the starting value via proc turned better results. Radial highly favors sets with low modifiers and get poor scaling on +Dam buffs. ![]() I did a ton of raw testing both Core and Radial both before and after Tanker buffs which gave me a pretty decent insight, and revealed some general rules drawn in the sand. The Radial procs only scale off a base portion of damage in an attack. Core can be explained on Scrappers and Stalkers on Criticals, they favor +Dam by a significant amount more than Brutes/Tankers in that regard. ![]()
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